![]() The need to harvest spice is clearly established through the emperor's demands which, if not met, lead to immediate game over. The latter aspect illustrates well how Cryo managed to consolidate gameplay needs into a framework which feels organic with respect to the plot. All while satisfying the emperor's ever increasing demands for spice shipments. The trust of the native Fremens has to be won, the Harkonnen saboteurs dealt with, later their direct attacks fended off and finally, a large scale counterattack has to be launched to gain full control of the planet. ![]() The Atreides have been tasked to harvest the spice, the universe's most important substance, but their archenemies, the Harkonnen, are still present on the planet as well. ![]() Then gradually opening up the game world and gameplay scope as things go. Giving them simple things to do first, clear tasks from the Duke, his mother or one of the main advisors. And what a game it is they delivered! Beginning the scenario with Paul Atreides' arrival on Arrakis, narrowing the narrative to his point of view, the game does a fine job drawing its player in.
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